And now for something completely different 
As lovely as the render is; I think there is some deficiencies in the overall mesh with respect to the idea that these competition models should be capable of animation.
Mainly, around the mouth the edgeloops don’t appear to include the full natural barrel shape of a human mouth. IMHO, the loops around the mouth should begin at the bottom of the nose. Otherwise you could have some awkwardness in animating.
The other thing that bothers me is the high density of polys in some rather unnecessary places such as the tip of the nose. With modern subdivision algorithms, an underlying mesh is more like a modifier than a representation of the exact geometry of the rendered model.
For a young face where cheeks have not yet begun to sag and wrinkle, you really don’t need so many edges surounding the nose/cheek/chin area. All of these edges will need to move together smoothly and yet at different rates for animation making for extra work.
You have a wonderful eye for beauty and she is a clear winner in the still portrait class.