Blending Life - Maverick

I’m not sure if I ever get around to finish this project, but I do hope so.:yes:
Here’s a screenshot of the current model. As you can see, I still have lots to do.

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You have a great start! Good work! Can we see a wire of this? Can’t wait to see what else you do with it! Good luck with the contest!

Thank you for the nice words:)

Here’s a quick test render and the messy mesh

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Looking really good! Good topology and shape.

Thanks:)

Here’s a little update. I tweaked the model here and there and added a temporary eye texture

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Fantastic work. You’re post count indicates you’re new to this forum, yes? Welcome, if so.

The thing I notice (besides your obvious control over mesh topo!) is the sternocleidomastoid muscles. Something’s off there, they come to a “V” too soon on the neck, I think. I’d do a paint-over, but I’m at work now, goofing off quite enough, thank you!:o

Thank you for the warm welcome:)

I had some problems modelling the neck, so I decided just to throw some shape in there first and then modify it to look the way it should, that’s why it looks really off at the moment:) the neck and the shoulders is next on my todo list.

I wish I could promise an update soon, but I can’t for a few weeks, but after that I hope I finish the mesh and start working on the texturing part:)

Finally I can work on this project a bit. Here’s a quick upate on the neck, C&C are welcome

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I love your topology of one reason it could dispell a few notions about the use of triangles in a subd modeling that some hold on to, nicelly done. I will keep an eye on this, it amazing how many new artists this competition has managed to draw out. welcome to the forum, I hope to see more of your work in the future.

thanks for the warm welcome:)

Here’s a quick texture test(only color map), comments and critisism are welcome

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Looks good! I think you have a bit too much spec around the area of the chin in neck. The little bright spots there just don’t look right. This is looking really good though!

I will reduce the specularity, thanks for the help:)

I haven’t really had a chance to work on this lately, but here’s a quick test render

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