[Edit] I just realized the name of the thread doesn’t make sense, sorry I can’t edit it. I meant “blending the textures”.
Well first, I’m a complete newbie to Blender and 3d in general. I hope this isn’t a dumb question that’s been asked a million times but I searched and couldn’t find a precise answer to this.
Is there a simple way in Blender to have mutlimaterials on an object and have them blend into each other at the edges of the faces they are assigned to? You can use vertex paint under the textures, but what about the textures themselves?
I understand that there are ways to do this using ramps or stencils but it seems pretty complicated to me to get good results without spending a lot of time on it. If it’s supposed to be simple, maybe somebody can direct me to some tutorials on this as I could not find information explaining exactly what I want.
Here’s some pictures to explain what I mean in case my bad english doesn’t make sense.
In the material settings is there a texture setting you can play with to get something like this? (this is faked in photoshop) :
Basically, a setting that would set how much anti alias/blending you want between the materials/textures on the object following the edges of the faces the material is assigned to, making them blend into each others, in a few seconds. Is it possible?
If not, then my dream to have a simple slider to adjust it. Could something like this be possible eventually? It would be great, you could get some very decent stuff, keeping working on the modeling without ever having to worry about messing with UVs. It could be useful for a lot of thing I’m guessing.