Harray
(Harray)
July 11, 2004, 5:17am
1
I finished the BlendSaver Screensaver project.
The BlendSaver.scr starts randomly dat-files (renamed blender executables) listed in the BlendSaver.ini.
You can download the BlendSaver including one screensaver(stars.dat):
http://www.relaxion.de/scr/BlendSaver.zip
or a package including four screensavers:
http://www.relaxion.de/scr/BlendSaver_4.zip
Cheers,
Harald
www.relaxion.de
levon
(levon)
July 11, 2004, 5:41am
2
i dont think the cross post was required
thoro
(thoro)
July 12, 2004, 1:27am
3
Nice work, Harald!
I remember you announcing this project - now it’s done and I can produce my own screensavers with Blender. Thank you very much!
I think I will start with a simple Blender screensaver
Cheers
Thorsten
thoro
(thoro)
July 15, 2004, 3:42pm
4
I made a simple Blender Screensaver for your tool, Harald.
Screenshot:
Download (1.2MB - Blender Screensaver for Win32):
http://www.pixelfresse.de/BlendSaver.zip
Thorsten
Gabio
(Gabio)
July 15, 2004, 8:20pm
5
cool, that’s nice goodies to download.
Harray
(Harray)
July 20, 2004, 11:49am
6
Thoro, nice work, it shows the capabilities of the game engine (altough it is a simple scene). Blender is a great tool to produce Screensavers with no limits. The next release of the BlendSaver launcher will integrate additional informations (e.g. Homepage + Email) about the screensaver designer. Any ideas?
Harald
nerdyneo
(nerdyneo)
July 20, 2004, 12:10pm
7
how do you make blender executables??
Harray
(Harray)
July 20, 2004, 12:34pm
8
A blender executable is a saved runtime of a blender game engine scene. You will find a lot of game engine tutorials here:
https://blenderartists.org/forum/viewtopic.php?t=11857
Harald
thoro
(thoro)
July 20, 2004, 12:48pm
9
Ahem, yes - I prefer simple Screensavers
A text area for additional informations about the Screensavers would be cool - as well as the ability to store SDL.sll together with the runtime files in a subtree. And preview images to display in Windows’ preview panel :D.
nerdyneo, you need a Blender version capable of saving runtimes. For example the latest CVS build:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewforum&f=18
Blender 2.33 will not let you save runtimes, but this feature will be back in version 2.34.
Harray
(Harray)
July 20, 2004, 1:01pm
10
why do you need the SDL.dll ?
Harald
thoro
(thoro)
July 20, 2004, 3:21pm
11
…the runtimes saved in the current CVS version need the SDL.dll to run (I was told that Blender 2.34 runtimes will also need it).
Gabio
(Gabio)
July 21, 2004, 8:25pm
12
Jesterking was trying to link the dll(get it in the runtime) so you don’t need it. i don’t know if he succeded.
thoro
(thoro)
July 22, 2004, 1:31am
13
Yes, that would be cool - an independent exe file is smarter… but I guess Jesterking is very busy at this stage of development ;).
Gabio
(Gabio)
July 22, 2004, 8:48am
14
also a very cool feature is to quit on mouse mouve. the blender one by thoro don’t quit on mouse mouve.
thoro
(thoro)
July 23, 2004, 3:05am
15
Gabio, you are absolutely right, this should be a basic feature of a screensaver - shame on me
I added this function now.
Download link stays the same:
http://www.pixelfresse.de/BlendSaver.zip
How do I make a full screen .exe?
thoro
(thoro)
July 23, 2004, 8:12am
17
I used the current CVS build:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4124
There’s a new option called ‘Fullscreen’ in Scene settings (F10) / Format / Game framing settings.
Gabio
(Gabio)
July 25, 2004, 8:33pm
18
Right. And it’s very easy to set too.