As the username suggests, February is my ‘stop messing around and try to learn Blende month’ .
Today I’m posting my first ‘real’ project, ie. something I’ve made from scratch without following a step by step tutorial. It’s a model of a German M1915 Stielhandgranate hand grenade.
I learnt so much making it, and even though there are countless things to improve on, it’s a good start!
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Here’s the reference image from an Osprey book
Another modelling exercise, another hand grenade
Textures, lighting etc I want to focus on later. Right now I want to nail the basics of modelling.
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Here’s the reference image
WIP of an iso view, low poly lounge scene, courtesy of Chris Plush’s Blender Encyclopedia course. He’s a great instructor, and it’s a very enjoyable course.
Part way through texturing and lighting.
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More progress. Using a random node to assign book colours was great fun.
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Calling this done. Potential for plenty more tweaking and adding of props, but I’m happy and have learnt a lot.
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A couple of firsts today. First time modelling a tank (low detail/mobile game style), and first time attempting UV unwrapping. Quite an experience! Pleased with how it’s gone so far. Plenty to improve on, but a useful learning experience and necessary first step.
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Quick one thanks to Default Cube’s tutorial for a procedural bowling ball. The bevel node in 2.92 is impressive.
What use is a bowling ball without some bowling pins!?
Second part of Default Cube’s tutorial. TBH a lot of the node based shading went over my head, but that’s how we learn right, pushing what we’re capable of. The Lucky decal is a Sailor Jerry design, applied to the pin via UV unwrapping.
Playing around with making a humidor.