BlenRig (by Juan Pablo Bouza) ® 1.0 is out.
After several months of work I was finally able to finish my Realistic Humanoid Rig, BlenRig.
This Project aims to make a rig based on a Bones System that is capable of achieving Realistic deformation without the need of creating any ShapeKey.
You just Skin your model with the rig and that’s it, all the secondary deformation bones do the dirty job of preventing the mesh from shrinking and getting messed up.
Well, Visit my Homepage at www.jpbouza.com.ar and get your hands on BlenRig, and its very useful manual.
Hope you like it.