Did all of you saw this:
Shadow Mapping and much more
Long live to Kester
Did all of you saw this:
Shadow Mapping and much more
Long live to Kester
Thats IT!!!
Im just gonna make the 3d for my games now and make my game in BLENDER 2.34!!!
WOW, What an improvement
!!!
… yay
now I have even less of an excuse to leave blender
I’m happy. I love you Kester
Me too!
YYYYYYAAAAAAAAAYYYYYYYYYY!!! Improvements to the engine!
Oh yes, shadows and Orthogonal Cameras :o
Thankyou for all your hard work Kester
z3r0, dont leave.
SHADOWS!!! MULTITEXTURE!!! OTHER THINGS!!! this is great news. thanks soo much for all your hard work.
:o wowo did u see the unwrap tool? Dude… This is awesome! I cant wait for that…
Before you all start heap praise, shadows & multitex will not be in 2.34.
Shadow Mapping as a shadow technique has several pitfalls, and I would like some feedback as to whether game creators can use them:
Multitex (as it’s called.)
This is currently really primitive. It’s only point is to load textures in for a shader. But that is still enough support to do per pixel lighting & normal mapping.
On another note, NVIDIA released official drivers with GLSL support today, so Windows users can finally play with this.