These are simple shots I made to showcase lighting skills for product design in my portfolio. The bottle material is a glass bsdf mixed into a refraction bsdf and another glass bsdf with the fresnel as the factor.
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This looks good, nice work.
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The bottle material is a glass bsdf mixed into a refraction bsdf and another glass bsdf with the fresnel as the factor
Why?
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The second glass shader is for the dark outline while the refraction bsdf is there because real glass refracts
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I featured you on BlenderNation, have a great weekend!
Congratulations on being featured!!! Beautiful render. ![]()
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Thank You!
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