This is the first ‘complex’ model I’ve ever modelled in any 3D app. Up to now it’s been extruded logos!
link to file:
I am trying to create a uv texture for this bugger, if anyone wants to help me improve the texture bitmap and the mapping - be my guest! I am following Modron’s advice, but I am struggling with small areas on the model that just insist on stretching and distorting.
It’s also bloody difficult to actually draw in Gimp when the faces are all sliced-up and they don’t connect. How do people do this stuff?
It’s HARD !
Respect to the stuff I see with new eyes now!