Blizzard

How can I turn my 3D blender files into files readable by the WC III map editor. I want to enter in my own models.
Also is it possible to make your own WoW instances in Blender and perhaps turn them into the file type they may use in WoW?

You need to know which formats those programs can import. Then compare that list with the list of formats which blender can export to (check file>export).

I have found scripts which export models in the correct format (.Md2 was it?) for use in the WCIII Map editor, however they were not made for WCIII and thus didn’t work as expected.

I’ll go look for em…

Is there a way to “force” blender to encode as a certain file. I have never heard of anyone making WoW instances and I wondered what the reason is. As for the WC III map editor if you have the right file wont it work no matter what? How do you make them for WC III?

Best way to get it to work in WCIII is (in my experience) to download a program to extract their archive files and then modify one of their models. You may also need a converter. Making a WoW instance would require a lot of hacking in their code and your own server and stuff.

If I made the 3D instance and textured it what are the chances that that may take it . =D 0% or something?

This is called “exporting” a file, and there are a number of formats Blender can work with. Most (all?) of them are formats used by other 3d modeling programs, not games.