Blocking test/result

this is my first time blocking using constant instead of spline workflow, i like it a lot, it’s very organized and not confusing at all :D, i put 75% graph editor time into my new character, 20% for the camera, 5% for my character :confused:

i even made it my main workflow now it’s very smooth and i tested some walk animations and no slipping is amazing!, and this is just a rough low poly sketch i did not ad 1 ounce of detail sadly, tho im happy with the animation results i plan to take this into 5.0 and upgrade it!


just showing some new things i learned, Enjoy :smiley:

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