Characters created in Modo + Zbrush + RizomUV + Substance Painter.
I used Blender Rigify plugin to rig and skin my models.
Almost all environment models created by me, with small addition of Megascans assets.
Rendered in OctaneRender® Prime.
Post process in Photoshop.
Post process demo can be found here.
Nice work. Anything Warhammer gets my vote.
I’m coming from Max myself. How did you find Blender for the rigging/skinning of these kinds of bio-mech meshes? I’ve messed about with the ARP addon, but not enough to pass judgement.
Hi. Thank you. I can not call myself pro rigger/animator. I just watched couple rigify tutorials and tutorials about weight painting. I got bare minimum to move bodies around. It does not work perfect. Sometimes I have issues with arm twisting. Also backpack, for some reason, got additional phantom influence, though I weighted it to single bone. There are issues, but I painted them over in photoshop)