Is there a way to create falloff material in blender like in 3ds max.Exp: blood cell, electron microscope effect.Thank you
There’s a good NPR (Non Photoreal Rendering) tutorial somewhere which features just this very thing - If I find it I’ll link it in here.
Here it is:
‘Ramp Shaders’. While it doesn’t specifically detail electron microscopy, it won’t take much tweaking to get what you want.
You mean like this:
Its like the tutorial found at ( 3dtotal.com) /free stuff / tutorial / general / 3. There also another tutorial in this site for the blood cell. How do we get this effect in blender, is there a tutorial who explain this step by step?
Thank you for this thread.Its seem like he do this effect manually by setting up the light.I found a tutorial on ( blender.org), but it dosen’t open.Its on the material tutorial.