I am wondering if it is possible to make dripping and flooding blood with particles [fluid]?
I am looking to have some blood dripping off the ceiling of a room setting and hopefully merge into a growing pool that spreads across the floor.
What I am wondering is how to make the particles set as fluid drip? I don’t want to use liqiud itself as the render time would be far too long.
How do I set up a particle to look like blood? I have seen some mention of metaballs however how they work with respect to a particle system [as a dupliate object] is beyond my knowledge right now.