Bloom shader


I cannot figure out is it possible to change realtime a parameter/variable in bloom shader?
Please suggest how.


I’m trying to learn how to use GLSL in blender, but I’m pretty sure you get values into a shader by using a game property.

So create a property on the object that runs the shader, call it “bloom_amount” or something and then in the shader script use:

uniform float bloom_amount;

Ok, thanks. I will try on weekends and post the progress.