blowing on a character model

Hello again
I have a character and a wind force.
what i’m trying to do is to “throw” the char according to the wind force.
Problem is that my char is distorting and i can’t make her stay in original shape.
any ideas ?


How are you doing this? Did you give your character a soft body setting?

ridix, yes i did, also tried lots of different configurations.
Maybe my problem is in the character model it self.
Also, game engine can’t tel me distance over time, so i can’t really terminate body speed.

I’m trying to learn more of the dynamic systems and game engines, but it is hard to find good deep knowledge over the net.
If you guys can, please share links regarding of those subjects.