This is my first attempt to a freshly blew out candle, with some smoke still dancing and waving over it, gently.
It has been a total challenge, specially the waving smoke. You can see here my simple nodes settings for this shade.
I came through this after so many attempts with the smoke and fire system in Blender. They are good for big fires and clouds. For explosions. But it’s too difficult to get the tiny smoke of a candle. So I decided to model it by myself and try to play with volumetrics.
Using the Fresnel node to mix volume scatter with transparency allows me to control the sharpeness of the smoke line.
You can see here the mesh of the scene with a clay render.
I hope you find it useful, and you like it.
You can read more about it in my blog.
Health and Love for everyone