A ReSTIR/RTXDI-based Blender Render Engine.
Now in open beta! https://stkrake.de/blRstr
Video: https://vimeo.com/719842973
- ReSTIR-based lighting. Uses Nvidia's RTXDI implementation for maximum speed and quality.
- Direct lighting of primary surfaces with ReSTIR's spatio-temporal resampling.
- Up to 15 indirect bounces from secondary surfaces accelerated with ReSTIR.
- High quality real-time denoising using ReLAX from Nvidia's NRD SDK.
- Supports almost all* surface shader nodes available in Cycles GPU for Material, Light and World.
- Stochastic approximation for Mix/Add Shaders** with special case optimizations. Stochastic alpha.
- Part commercial (separate executable). Part open source (the add-on, communicates via shared memory).
- Works with Blender 3.1+ and LTS from 2.93+. No other add-ons required.
- Requires Windows 10 with DXR 1.1 (Linux/Vulkan planned).
- DXR-capable GPU required. RTX 2070 or higher recommended.
“*,**” for details and FAQ see: https://stkrake.de/blRstr/index.html