Another project to learn how to sculpt and paint inside blender, besides some parts are still box modeling (eyes, horns and paws).
The model is not retopologyzed so I had to do the UVs over the high poly mesh. I know that it isn’t the usual workflow, but this model is only to improve my sculpting skills and not for animate.
Also it was usefull to test new features like denoising and the Principled shader.
The model is based in the concept art from Pepe Navarro Delgado: