Blue Marble

This is done for a challenge where we are only allowed to use the default UV sphere. I have decided to take the chance to learn about raymarching. It is fully procedural(no image textures/modeling/HDRI) with only emission, there’s no lights in the scene.

I’ve used a patch build of blender as it provides 3D SDF nodes, though it is always possible to build your own nodegroups by translating these functions or use a nodepack like this

Rendered with cycles (6 samples).

gif

iterations / development process:
iterations

All the resources/nodes I have read/used are available in the following twitter thread
https://twitter.com/cmzw_/status/1449738769309921280

8 Likes

I featured you on BlenderNation, have a great weekend!

1 Like