Why is just the top blurring? all the textures are the same resolution. the textures about 1000px.
Maybe your FOV settings?
you mean depth of field? in which case, I have tried messing with the settings to no avail.
On your materials setup, did you try ‘Full OSA’ ?
I tried that, no change. I tried the camera at a different angle, higher, which solved the problem. (which leads me to think its a camera focus issue)
Then I put it back, went to OSA on the render settings, and turned OSA off, and settings down to 5.
Now I have sharper edges. but Im not sure if thats an illusion as OSA is apparently meant to smooth edges, it looks like lack of anti aliasing thats making it sharp.
I had another image, where it had blur issues, when the camera is at a certain angle.
It does look like a depth of field issue, but I dont know what I`m meant to press to solve it. Everything in the scenes scalled down small also, cos I thought it might be a distance visibility issue. so everythings well within the cameras reach.