When ever I try to render an image the blur from the second render layer wont apply, how do I fix this?
Node setup:
Sorry it’s not clear what you’re trying to do here, for several reasons. First, I don’t understand why the lower RenderLayer node looks empty even though it seems to be an exact duplicate of the other one. Have you tried clicking the little camera icon in that node to re-render it? In any case, there’s no need to duplicate a render layer; you can simply pull multiple noodles out of an output socket.
Second, I see you’re using a Z combine node to add the blur. That would only make sense if you want the glow to appear only “behind” the unblurred model. It would be a cool effect actually.