blurred rendered uv mapping

I’ve uv-mapped a character with a 512x512 image, but when rendered it appears blurred.I tried it with a 1024x1024 but didn’t get a better result. What am I doing wrong?Should I have all uv faces square? :-?

same question here

post the .blend.

Hmm…hard to comment without seeing the .blend but try this:

In the texture buttons (f6) Turn down the textures filter to between 0.10 and 0.50, this will sharpen things up considerably. Also try playing with the contrast settings.

thanks, i’ll try that.I don’t have much time anymore because i’m off to university. :smiley:
Billy the Kid Goat