I’m fairly new to nodes, but I have a basic understanding of them and use the occasional vector blur or defocus, but now I’m stuck.
I have a render that has a helmet in it, and I want just the facemask to be blurred. Essentially I want to make the reflection on it blurry without making the engine do a ridiculous amount of raytracing.
It’s the only light blue object in the scene and it’s the only object that has any reflection so I know that there has to be a way to pick it out and manipulate it. I tried using reflection as the determinate, but it didn’t work. I don’t know enough about the bilateral blur (which is the one I assume that I should be using.) Help me please?