Hi everyone!
So I have a scene with different objects placed around and I want to make a cubemap for it, I know how to do it
but I want to simulate metallic blurry reflections.Is there anyway to make blurry cubemaps in blender? I know for a fact it won’ work if try to blur it in post due to the horrible seams. For the skydome I can blur it before mapping on the sphere but the same cannot be done for all the objects.
Also I found that all your objects appear black in the cubemap unless you set their materials to shadeless which is odd I think.
Thanks.
UPDATE:
I actually found a fairly easy way, generate a cubemap of your scene with all the objects, reflection map that cubemap onto a sphere, UV unwrap that sphere by using follow active quads and adjust the UVs, make a new blank texture and bake using the option “texture” to that new image you created, and BAM…you have an equirectangular map of your whole scene…
You can later blur it and map it to the sphere again and generate cubemap from the centre of that sphere and you have blurry cubemap of your scene…