i’m trying to make a robot hat, and i’m using gimp to make the textures. but it seems that all lines look very blurry, which is bad because the hat has many different lines.
here is the model (pieces are seperated, to prevent ao bake shadow distortion, also most of the texture hasnt been started)
here is the place where the texture is blurry
here is the uv with an ao bake (i know there is still some wasted space, but this is just a test for now)
here is the area with the blurry texture
i’m not sure if this is because the texture is only 512x512. but ive seen other peoples hats with the same resolution texture with perfect lines, so that cant be it.
i’m also not sure if its because of the way my blender is rendering lines, i messed up the uv or it has something to do with gimp.
if any one could give me some tips, that would be very grateful, as this is one of the hardest things i’ve ever done.