Some how I feel like on of my projects is a little blurry. (see screenshot) What am I doing wrong? Or is it just a feature? Any ideas how to get it sharper?
Two other minor questions (that fits more to the “Texturing & Lighting” section):
In the same project: How could I get everything equally luminous? Now it is a little darker inside the holes.
Where could I find textures for floors, walls ,ceilings and roofs or is there a some kind of texture maker for these program?
What was the feature called that rised parts of the object depending on the texture?
I wouldn’t say blurry but “grainy”. If you’re using Ambient Occlusion (F8), you need to increase the number of samples. Little by litte… rendering times go up quite a bit. Also, you may want to try increasing your number of OSA samples.
Even illumination? Hmm, you could make your material emissive (F5, shaders tab, “Emit” slider).