What I considered the last “show stopper” - missing ‘turn hidden edge’ - is resolved (thanks to Blender’s new triangulation parameters). Tool operates in edit face mode and needs exactly one quad selected. It doesn’t distinguish tris/quads/ngons, so be careful :D.
Keymap contains new updates:
hot-key | action |
---|---|
Ctrl+LMB | 3D View > 3D View (Global) > Activate/Select |
Shift+LMB | 3D View > Mesh > Pick Shortest Path |
This removes the problem in edit mode, where Shift+LMB didn’t work (no matter any of the user settings) and Ctrl+LMB picked all elements on a shortest path between start and end of selection, resulting in a “click-galore”.
Enjoy