BMax Tools or how I left 3ds Max :)

What I considered the last “show stopper” - missing ‘turn hidden edge’ - is resolved (thanks to Blender’s new triangulation parameters). Tool operates in edit face mode and needs exactly one quad selected. It doesn’t distinguish tris/quads/ngons, so be careful :D.


Keymap contains new updates:

hot-key action
Ctrl+LMB 3D View > 3D View (Global) > Activate/Select
Shift+LMB 3D View > Mesh > Pick Shortest Path

This removes the problem in edit mode, where Shift+LMB didn’t work (no matter any of the user settings) and Ctrl+LMB picked all elements on a shortest path between start and end of selection, resulting in a “click-galore”.

Enjoy :wink: