Abstract:
And He said - The only reason I post this, is to get torn apart.
Prefix:
Make no mistake, this project was finished, done, I intend to put it in my portfolio (please stop me if you think it’s not good enough), until I started writing this. I critique stuff on a regular basis so I noticed a lot. Any and all feedback still requested. I suck at making cars. Tried a few times, this is the first time I actually succeeded. So… yay. After about a month… or two. I call this project finished cause I’m not going to go messing around with the model anymore, though I might add interior at a later point. Then again, by then nobody will know what a steering wheel was.
Result:
(can’t embed images…)
http://pasteall.org/pic/show.php?id=111719
http://pasteall.org/pic/show.php?id=111718
I believe my greatest issue is topology. I was hoping it would not cause problems if I subdivided enough but at 4 levels reflections are still all over the place. There are specific places where topology is a mess because I didn’t know how to solve the problem without introducing poles, tris, or a messy loop cut that would cross half the model and mess up subdivisions. Any help/opinon/comment/warning with these (best practices for solving to quads etc) is appreciated.
I made the chasis by parts, which I later joined together. Some are still separate like glass and doors. Because I wanted to join them into a single mesh (in case I would animate the model later (and let’s be honest, who wouldn’t (want to, at least))), I kept edges/vertices in original positions - you can probably see problems this causes on the windshield, and I am wondering whether there isn’t a better way to do this. Fixing topology for each part seperately introduced gaps into spaces between mesh objects, so I didn’t know what to do.
http://pasteall.org/pic/show.php?id=111715
If you are looking at the rectangular shape between the door and frond wheel, that’s probably for gas; I was going to extrude after I applied the mirror modifier, which I never did.
http://pasteall.org/pic/show.php?id=111716
http://pasteall.org/pic/show.php?id=111717
Materials: I did a simple PBR for the majority of the vehicle - two glossy(more and less rough) mixing with fresnel. For white material I used a diffuse-gloss-fresnel setup because having only two glossy created a mirror effect and I could almost not see the car. Sadly, I think this is what makes the render obviously CG.
http://pasteall.org/pic/index.php?id=111723
I have also just noticed that the tires in the end render are pinnacle of boredom. They are normal-mapped because a single tire had as many faces as the whole model does now, but they didn’t come out that well. They look even worse in the final render than individually!
http://pasteall.org/pic/show.php?id=111724
Anyone have any guides on how to light cars in CG? I can help myself with photography, but there are differences. Google didn’t give me anything, btw.
Okay… I think that’s it. Thanks for reading.