I have a lot of work to do with this scene ^^
Leaves haven’t a logical orientation so my bushes look like shit :eyebrowlift:
Some grass go through the ground (the grass isn’t that nice too)
I think I’ll make Bobby blonder
The towel needs particles
Bobby needs hair on legs, arms, torso
And, more importantly : he doesn’t look vengeful for the moment.
I think this is more interesting now. I have to fix many things, and I think making an anger/action lighting.
As I said, I will improve Bobby, his skin, his body hair. I don’t like the hair style I gave him.
But more importantly, there is a massive glitch in the bottle that I have to resolve.
Very cool…already makes me curious what he is vengeful about…perhaps litter that people throw in swimming pools…perhaps the rich owners who make him clean up their messes…
A little too tired at the moment to provide any great criticism but…
Looks like you got a great concept here. One thing I noticed at first glance was that the bottle felt massive, I think you may have scaled it up to fake some depth in the scene? If so maybe try scaling it down a bit to an almost normal size and then just adjusting the camera’s focal length to something lower probably between 20-30. Although maybe I just misinterpreted the image. I’d also make the sword/left arm point more at the object to give your eyes a very direct path to follow. Also this is more of a tip than a critique, if you’re using a glass shader you may be able to ditch that and just use a glossy shader or something along those lines, just so that you don’t have to deal with the noise and long render times that the glass shader gives you.
And I fixed the bottle glitch. The label has a shrinkwrap modifier, and the offset was too low. And for this strange specularity spot, it’s due to backfacing fresnel.
I want to add a random factor for the body hair, but now I don’t know how to avoid hair to go inside the mesh. Because of this, there are many hairless areas and that’s not pretty.
Even without editing the particle, this problem occurs.
As you can see, I made some changes on the bush on the background, and add some “fur” to Bobby.
There is still a little glitch with the bottle that I will fix.
I also found a work around to create random in body hair without the problem I told about earlier.
And I should take in account ImmortalZombie’s advice about the bottle. Not that the bottle’s size is a problem, but :
There is a lot of unused space in my scene, and Bobby looks so tiny while he is as important as the bottle !
So, I will change the composition of my scene. Besides, I will concentrate my efforts in the lighting and the atmosphere. Maybe I’ll do something like this, I don’t know x)
My only problem with this is that the bottle is in focus. I would change the camera f-stop a bit so that the character is perfectly in focus and the other objects are slightly blurred. This keeps the attention on the man.
Rather than adding too much detail in the foreground, you could maybe break up the open areas by adding some trees in the background, nicely blurred to not take the focus from the foreground
You are definitely getting somewhere with this. The most important thing you can improve is the lighting. You can check out some lighting theory, but you should basically have a keylight, a fillight and a rimlight. I also preferred it when your scene was brighter.
Following your advice, I tried some stuff with the lighting. And I made some changes on the water, the hair cut. I also fixed a UV problem on the short.
But there is something that bothers me. It’s like I just broke the lighting : I feel like everything is on the same level now
I think you should play wiht the lighting some more. Now there is not much contrast or focus.
Try to find a image with a character that has the lighting you like and try to copy that
Ok the lighting has definitly improved! It boggles my mind tho, why everything is out of focus now. it seems like you put the camera focus on his pants, which is really weird, as for people you should always put the focus on the eyes. I think apart from focus there´s not much to complain about.
One tip to make your render look more filmic instantly is to go to the color management in the scene settings and change it from RGB to film. This will give you much sweeter highlights and cooler shadows. Just try it out, you might have to adjust your lighting afterwards.