I am attempting to create a low poly starter mesh that I can use as a base mesh for future models for a MMORPG that I am developing. After following several tutorials I’m going to try to create these meshes. I have some reference pics from a drawing instruction book that I’ve scanned in to use for proportions. The characters will be between 10,000 and 15,000 faces so I can add a fair amount of detail. Here is the first stage:
Any suggestions and comments are welcome at any stage.
(*note: for those of you who are having problems with objects that are mirrored, try turning on ‘Do Clipping’ from the modifiers panel.)
This will keep the seam from coming apart while moving the center vert. :eek: