'allo, this is probably pretty simple to answer, but I’ve created a character and rigged it for animation. Now I want to create some animations for size and shape of the character, for custom stuff. It mostly involves size, but I’m not sure how to resize a bone without resizing the child bones. Also, when I resize a bone and turn it, it stays resized in the global direction, causing it to deform really weird.
How can I resize a single bone without resizing its children? If that’s not possible, I can work around that.
More importantly, how keep a bone resized by its normal direction instead of the global direction?
Thanks for reading! I think once this is finished, the character will prove quite good!