Hi Guy’s, my first post here.
I am really new to blender, and have learnt what little I do know from trial and error. I have manage to sculpt a basic humanoid head. (As attached). This was done from a basic cube mesh that has 6 levels of “Multires”.
I would like to be able to sculpt a complete human body, but dont know what the best starting point is?
Should I rough out a body shape and apply Multi res levels or should I add a subsurf modifier? Or is that completely the wrong route.
I will gratefully accept any comments.