I have no ETA or plans about it. The model might be ready in 2019 or in 2080, depending on… everything. I built the model to be fitting for near future simulation quality standards as well as being just a render model.
Making an X-plane mod is so much more than just a 3D model, but if I happen to find a good team one day, it’ll be in some simulator eventually.
Oh man, has it been two years already? Yeah I have plans about using it in a sim but that’s about it. Maybe one day I’ll have motivation and time to finish the model, then I can start asking people and teams if they’re interested in working on this.
Progress has been kinda slow but here are two lazy screenshots of the rear landing gear:
I’m with a development team for MSFS, and we’re working on a 757-200 as well, but we are just starting out on modelling. If that seems like something you want to look into, I can give you my discord (or email) and we can talk!
I aim for payware. One day. Or maybe it’ll just end up being parked in my virtual garage forever, who knows
At the moment working and studying takes pretty much all my time so I don’t have time to think about porting stuff. Also, now as you are just beginning with modeling, I don’t think our qualities would match just yet. Thanks for the offering though.
What is your poly count sitting at now? How are you keeping it so low while still maintaining such impressive levels of detail? I am trying to look closely to notice any low poly-ness about the model but I am not seeing it. Just looks high poly to me.
I am working on a helicopter and I’m already encroaching over a million polygons. Any pointers you can provide would be really appreciated.
Yeah I got the private messages but I have not had time to answer. I’ll keep that in mind but I won’t do anything until I have the plane more finished.