Hey you all!
I am currently working on a animation of a blood vessel. I did build the vein itself and now want to populate it. To do that at the end of the vein there is a particle emitter that populates it with blood cells and other stuff.
I used the Newtonian for the particle system and turned of the gravity. The result looks kinda dull - the particles get stuck half in the vein and when they finaly collide they bounce of really weird. (my english isnt the best I hope I did explain well).
So I tried around with the boids a bit (I am completly new to this). I made them follow a empty and love it that they have a basic intelligence. (Like that they almost dont bounce of the walls because they back off before and move in a much more asthetic way.)
However I have a problem with it, they only spread around on the z axis and stay in a complete line in the y axis (shown in the picture).
When i turn up the personal space value the particles use the whole vein but behave very turbulent (wich i dont like, its supposed to be a very relaxed animation)
So here comes my question: How can I make it so that the particles use the whole room of the vein?