Can this be done in Blender?
I’d to run a boids flocking simulation on the surface of a lumpy shape… not just on the top, but all over it, running on the sides and the bottom as well… Can this be done? One plan of how to do this was to duplicate the object to the vertices of — probably a geosphere — and use the shrink-wrap modifier to attach them to the surface of the object, but it would be better to use flocking.
There’s the Allow Climbing function - how does that work? The only thing I can find about is “Allows Boids to climb goal objects” and I don’t know how do set something as a goal object.