I’m trying to generate bokeh content for compositing in Photoshop. I’ve tried several techniques using cycles and narrow depth of field on the camera… Have tried shaped objects (particles near the camera with large camera aperture). Diffraction planes close to camera, and several other techniques, but not getting what I’m really looking for.
I’m assuming there is no way to add a texture to the camera itself? The patters that I’m looking for in real bokeh are a product of the lens fabrication and physics of course, but there is no way to simulate that in the Blender camera as far as I can tell. Any ideas for bokeh simulation is appreciated. I would also like to introduce chromatic dispersion into the camera, but that’s another story.
This is an example of what I am looking for.
Note the repetitive pattern seen in each of the bokeh lights.