So I found this modeling tutorial (http://vimeo.com/10982172) by Grant Warwick; and although it is for Modo I decided I’d try to reiterate it in Blender 3d. It was more of an training exercise that escalated somewhat so this is not a complete project. It lacks the bolt tails and the textures needs more work, but here it is.
I originally intended to do a quick showoff of the model, thus I created a mix of two textures within Gimp and made them seamless in Blender. However some hand painted scratches and smaller details would increase it’s awesomeness; but I’ll save that for another project of mine!
Looking good, apart from the textures which you’ve already mentioned, the only thing I can think of is maybe more exploitation of the coveted z axis would give you some depth and allow you to show your models from different angles and at different sizes. Great job
@gregzaal thanks! These textures weren’t personalized for the models, I just made them tileless, made some color correction and removed some large details to make it more tileable so that I had something to work with within blender. But here’ya go: http://dl.dropbox.com/u/14243021/Files/bolt_heads_textures.tar
@Dakka Dakka
Yeah, the first composition I played with had the camera way to the button, but since that obscured the details of the top I changed it. Maybe I’ll render out a couple more with different angles.