Hello everyone.
I would like to share with you the model I created for the game Scum.
As head of the character department within the Gamepires, and during the pandemic while working from home,
in the absence of certain tools, I took advantage of all the splendor of Blender, so it would be fair to share some of it here.
It is bomb disposal suit.
Entire model was created in Blender from start to finish, except for the textures. A substance painter was used for that.
I used cloth physics from a blender, vanilla blender, no addon was used in the process.
Didn’t use the classic garment sewing, like it does in Marvelous or inside a blender.
I would make a basic shape to follow the character line, turn on cloth physics properties,
then I used pressuure and shrinking factor in a certain percentage, a some in a positive and some in a negative value.
And played with all the other settings until I got some idea of how things work.
Avoided using other meshes as collisions because in that case everything cracked and went to hell.
Instead, I used vertex groups to determine where and by what percentage physics is applied.
The good thing is that this way I can lock some vertices in a slight value and so get a different cloth pattern.
Except for the high poly model itself, I also made a low poly model, unvrap UV, and weight painted inside of blender.
The model itself is not yet in the game itself because it is waiting for the implementation of all the parameters necessary for proper functioning within the game.
But hope to implement it as soon as possible and to finally play it in the game.
And final render from Unreal engne 4