I recently modeled and rigged a tree in Blender 2.64. I have 3 bones up the trunk and one bone assigned to each branch. The branches are weighted so that their corresponding bones only influence the one branch.
The problem I’ve encountered is that when I rotate one of these top branches, then entire branch and bone stretch out and deform the tree structure. This also occurs if I rotate one of the parent bones of the branches down in the trunk; the entire tree rotates and stretches out at the top.
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