I have created a bug creature and fully rigged and weight painted it. I have also inserted keyframes into the action editor in order to animate it. When I scroll through the frames in the action editor or even the ipo editor the bones move and the mesh moves correctly along with it.
However the animation simply will not play in the game engine. I followed this tutorial:
to make sure I was doing things right and it seams I was. So far I just tried setting an always sensor on the armature, connected that to a controller and that to an action actuator which has the frames of the creatures walking animation set in the “from” and “to” fields. I also made sure to type the name of the action into the “action” field. When I hit “P” the character doesn’t move an inch. I tried using different variations of sensors to see if maybe I had dones something wrong in the game logic. Nothing works. As far as I can tell the character should be animating but the animations only work if I play them in the timeline or scroll through the ipo or action editors.
Did I skip some step that allows armature animations to be applied to objects in the game engine or something like that? Why is this not working?
If this isn’t enough information I can try to upload the blend file but it might be too big.
Any ideas what I might have done wrong?