I’m rigging mt first model in Blender and I’ve run into a rather frustrating problem.
I’ve noticed that the axis of each joint at rest is aligned to the global axis, meaning rotation along X spins the bone around global X.
What I’d like is to be able to manually realign those axes so that I can use x rotation to control an elbow, without having to make the model’s at-rest position line up with global co-ords.
Does anyone know of a way to edit a bone’s axis?