Hello,
I would like to translate the empty’s z location into a y rotation around the bone’s y axis- Would the “Transformation” constraint be the right one for that?
However, I can only get it to spin around the global Z axis, never along the bones y axis.
What am I doing wrong?
I want it to spin aroud the red axis, but it only spins around the green.
Here is my blend file:
RotationQuestion.blend (628.3 KB)


