Hi! I’m having a problem with the bouncing ball rig I’m trying to make.
The bone constraints are lagging even in render and I don’t find work around.
I’m trying to make the top controller pointing to the center controller and the bottom pointing to the center controller too. Up to now, no problem I guess!
The problem is that I also have to get my center controller having the average of the rotation of my top and bottom controller… As soon as I try to implement this last step, it makes a dependency loop and it makes it laggy. Here is my blend file! Anyone has an idea? If you enter in pose mode, the center orientation bone should be selected. I also included an animation thatshows the problem. To remove thisproblem, just remove the drivers in the rotation of the bone in pose mode!
Any ideas? o.O
Here is the blend file! https://drive.google.com/open?id=1RQEWqIRiPtGHmvKiPmKaSiQIFGffqeDG