I’m working through the rigging tutorial from “Introduction to Character Animation with Blender” and ran across an oddity.
When I create a new bone it is partially rotated. The bicep bone in the attached image illustrates what I’m getting. As you can see the edge of the bone is slightly facing the camera rather then the full face.
Does this matter? If so what do I do when extruding to keep this from happening?
I am using 2.5 for this tutorial even though it was written for and earlier version.