Bone display problems in pose mode

Hi,

I recently watched two rigging tutorials (‘Tob’s foot rig’ tut and ‘Using the Human Meta Rig’ from Blender Cookie) and used both to create a biped rig.
My problem is that from the spine upwards the bones appear as if their face normals are flipped and display is one sided. I know that bones are not meshes to have their face normals flipped but I don’t know how to describe the problem. I am using B-bones and their faces become invisible towards the view. Cannot figure out what is wrong.
I am using Blender 2.55 beta.


I have attached the blend file.

Thanking in anticipation…

Attachments

char_rig.blend (759 KB)

The custom bone shapes setting is causing this. First time I’ve noticed this issue. Maybe a bug(?). Not a show-stopper IMO but something worth reporting to the bug tracker.

@Larry - I have not used custom shapes for the spine though. Maybe it is a bug. Yeah, it does not cause any major problems in as much that it seems weird. :slight_smile:

Yeah there’s something screwy going on with your custom shapes effecting the bone colors. Couldn’t pin it down during another quick click session I just did. One of the toe-tips had backwards normals. Fixed that and it effected the armature colors but didn’t fix the prob.

It has something to do with your shapes. Could be a bug, could be a setting, bad shape, normals, openGL prob… hard to say. There’s lot’s going on in a rig anyway -color coding for constraints, groups, etc.

That’s a strange setup in that tutorial with the foot-block bone shapes btw. When you build another rig you may not see this prob. Like I said, I’ve never run into this before. Bone shapes are the last thing I do and by then my bones are all set to stick mode so I may have just never noticed.

Sorry I’m not more help. Of course since Blender is such a beast, you could get lucky and someone post after me here with a simple reason / fix for ya. (Anyone?)

Actually I made the foot shape myself :). Tob in his tutorial had used a plane with a semicircle in the front. Another weird thing that I now noticed is that I have used the same shape for both the left and right foot :D.
Anyways a big thanks for going through the rig Larry.