I recently watched two rigging tutorials (‘Tob’s foot rig’ tut and ‘Using the Human Meta Rig’ from Blender Cookie) and used both to create a biped rig.
My problem is that from the spine upwards the bones appear as if their face normals are flipped and display is one sided. I know that bones are not meshes to have their face normals flipped but I don’t know how to describe the problem. I am using B-bones and their faces become invisible towards the view. Cannot figure out what is wrong.
I am using Blender 2.55 beta.
The custom bone shapes setting is causing this. First time I’ve noticed this issue. Maybe a bug(?). Not a show-stopper IMO but something worth reporting to the bug tracker.
@Larry - I have not used custom shapes for the spine though. Maybe it is a bug. Yeah, it does not cause any major problems in as much that it seems weird.
Yeah there’s something screwy going on with your custom shapes effecting the bone colors. Couldn’t pin it down during another quick click session I just did. One of the toe-tips had backwards normals. Fixed that and it effected the armature colors but didn’t fix the prob.
It has something to do with your shapes. Could be a bug, could be a setting, bad shape, normals, openGL prob… hard to say. There’s lot’s going on in a rig anyway -color coding for constraints, groups, etc.
That’s a strange setup in that tutorial with the foot-block bone shapes btw. When you build another rig you may not see this prob. Like I said, I’ve never run into this before. Bone shapes are the last thing I do and by then my bones are all set to stick mode so I may have just never noticed.
Sorry I’m not more help. Of course since Blender is such a beast, you could get lucky and someone post after me here with a simple reason / fix for ya. (Anyone?)
Actually I made the foot shape myself :). Tob in his tutorial had used a plane with a semicircle in the front. Another weird thing that I now noticed is that I have used the same shape for both the left and right foot :D.
Anyways a big thanks for going through the rig Larry.