In the above picture I have the armature in Edit Mode with the bip_body bone selected. I have drawn lines on grid lines in the quad view… Looking at the head and tail locations and the bone roll, this bone should be straight, but it’s not. I have manually made sure that the X and Y transform locations are exactly the same and the roll set to 0, but the bone did not move from being offset. I have also made sure that there are no animations or poses on the bone.
Am I doing something wrong here?? I’m working with an armature that was very poorly created here and I’m trying to fix it, but the head and tail X/Y transforms of the selected bone are definitely not were I expect them to be according to the transform info displayed in the tools.
This is the result I get if I place the Cursor on the head and use S shift Z on the Cursor to line the tail with the head.
The logic dictates that X/Y values should be the same, but they aren’t…
I’m kind of lost here, what is going on?
I’m using Blender v2.81.16 (Steam Install)