When I use the rigify basic human meta rig and try to parent it to the mesh, it displays the problem stated in the title. I’ve tried deleting duplicate vertices and 12 were deleted but it still didn’t work. I’ve tried applying scale, rotation, location etc. If anyone has any idea how to fix it I would be thankful. Here’s the file: https://drive.google.com/file/d/12PXQhwaMBXeGRlMnn_rT-ZqxL0glM-8Q/view?usp=sharing
I haven’t looked at your file. Check out https://blender.stackexchange.com/questions/15964/heat-weighting-failed-to-find-solution-for-one-or-more-bones .
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