I’m trying to create a slinky walking effect. I created a cylinder parent to a armature. I’ve tried various combinations of IKA solver, track-to etc. But the main problem when key framing is that when the Bottom IKA is going over the Top IKA, the rig becomes unstable for a frame. The whole rig jumps. See the blend file.
https://animationbytim.sslpowered.com/blender101.com/BlendTest/Slinky%20Test%201.blend
Toggle before and after frame 56 and you’ll see what I’m talking about.
Does anyone know how to accomplish this? Maybe a different rigging.
I searched here and found some old references to a Slinky Walk but I was hoping to keep it simple with a bone system.