This is my first work in Blender, and first post.I was following a stick man rigging tutorial on youtube to create this mesh and armature. There are two problems:
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When moving bones, the joint bits are partially left behind in their initial position. One of my searches online suggested that appropriate weight painting might help, however:
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When in Pose mode (even after I selected the bone and the mesh), the mesh is not visible and so I cannot paint anything.
Any idea how to fix these? I spent many hours trying to solve this, and followed the tutorial from the start, three times. To no avail.
Screenshots:
- Selected bone with right click.
- Shift + right click to select the mesh.
- Switched to weight paint mode.
- Demonstrating the ‘stuck’ joints